It's an extremely damaging Super if you land it, so it's important to try to combo into it. This can be done from across the screen, but it best used mid-combo, and better still while in Balrog's V-Trigger. The Gigaton Blow is Balrog's infamous finishing punch, one gigantic, far-reaching impact. Hold this in then let it rip when the opponent lets their guard down.Ĭritical Art (Super) – Gigaton Blow (Quarter Circle Forwards x2 + Punch) When you release the buttons, Balrog performs a twirl and a nasty roundhouse punch. In Street Fighter 5 you activate it by pressing and holding any two punch and kick buttons together. Turn Punch (Hold: Any Two Punch/Kick Buttons)īalrog's Turn Punch is an iconic fake-out move for the character. Notably, the EX version of the move has armor, meaning it can absorb a hit while starting. The Medium and especially Light punch versions can be used as anti-air attacks against jump-ins. As with Dash Straight the punch button used determines the distance the move travels, but the heavier used, the slower the move starts up. It'll knock standing opponents down if it catches cleanly, however. This punch starts low and swings high, and will miss opponents that are crouching. The button used determines the distance the move dashes and how long it takes to recover, making it essentially another version of the Dash Straight. If it catches correctly it'll trip them and drag them crashing to the ground. There's a far-reaching and fast EX version, too.ĭash Grand Blow (Charge: Back - Forward + Kick)Īnother hefty dash punch, this one sends Balrog flying forwards across the screen much as the Dash Straight does - except this one swings low, for the opponent's legs. The Light Punch version is more of a close-range jab by comparison, but recovers so quickly that it's difficult to punish even if the opponent blocks it. The Heavy Punch version travels furthest but also takes the longest to recover, leaving Balrog open to counter-attacks. The punch button used determines two things: how far the move travels across the screen, and how quickly Balrog recovers from it.
Buffalo Swing (Charge: V-Skill / Punch)īy pressing a punch button during the V-Skill, Balrog performs this move, a high swing that'll catch standing opponents.In V-Trigger, KKB can be cancelled into even if a move is blocked. Cancelling into KKB from any special move other than the Screw Smash will increase the range of its natural follow-ups. The real value in this move actually comes in what you can do out of it, however - a button press lets you perform a move out of it, and it can even be used mid-combo as a linker, since you can cancel into KKB from a special move. The timing isn't too tight on this, so it's easy to use. The spin will dodge projectiles if timed right.
Skillsīalrog's V-Skill sees him twirl around in a forwards-moving spin. He's a character that requires more patience in Street Fighter 5 than previous entries, but once you open the opponent up you can do serious damage.
Xmen vs street fighter move list professional#
His fighting style matches that of a professional boxer and of aggressive violence - heavy punches, deadly combos, and a very high damage potential. Bison in Japan - they switched the names for legal reasons) or 'Boxer', as the SF community refer to him, is a hulking, deadly boxer who was expelled from the professional boxing circuit for being too violent.